Roman Naumov
22+ Years in Game Development

Roman Naumov

Senior Gameplay Engineer

Unity & Unreal Engine | C# & C++

Senior Gameplay Engineer with 22+ years of experience building AAA-scale games, VR/AR experiences, and multiplayer systems.

Core Expertise

Two decades of building games, tools, and interactive experiences across every major platform.

Game Engines

UnityUnreal Engine

Languages

C#C++

Platforms

VR/ARMobileWebGLWin

Specialties

GameplayMultiplayer3D

About Me

I'm a Senior Gameplay Engineer with over 22 years of experience building games, interactive experiences, and development tools. I wrote my first game in 1991 on a ZX Spectrum 48K in Assembler — and I haven't stopped since.

My expertise spans Unity3D and Unreal Engine, with deep knowledge of C# and C++. I've shipped titles on Steam, mobile app stores, VR platforms, and the web. I specialize in gameplay systems, multiplayer networking, physics simulations, and 3D tool development.

I hold a Master's degree in Computer Science and am based in Victoria, BC, Canada.

Experience

2019–Present

Lead Software Engineer

PictureThis3d

Immersive property visuals

2018–2019

Software Engineer II

DreamCraft Attractions

VR/AR theme park experiences

2017–2018

Senior Software Engineer

Navigator Games

Iron Maiden: Legacy of the Beast

2016–2017

Senior Unity Developer

iRangers

Unity3D game development

2006–2017

Senior Developer

Rentabiliweb

12+ multiplayer games, web & mobile

2002–2006

Software Developer & 3D Artist

Lionhearth Technologies

Game dev, 3D modeling, graphic design

Let's Connect

Interested in working together? Feel free to reach out through any of the channels below, or use the AI assistant to learn more about my background.

LinkedInGitHub